Adventures in graphica : using comics and graphic novels to teach comprehension, 2-6.
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Adventures in graphica : using comics and graphic novels to teach comprehension, 2-6.
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The author shows how this medium fits into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction. Adventures in Graphica contains numerous, easy-to-replicate, instructional strategies, including examples of how graphic texts can be used to create a bridge as students transfer abstract comprehension strategies learned through comics and graphic novels to traditional texts.
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